Medium armor mitigates more damage than light armor does, but has a -50 movement speed penalty in combat and has no bonuses or penalties to dodge. The first 30 times you're hit by a mob, you'll gain 3xp per point of damage.A higher light armor skill mitigates more damage per point of defense. But in exchange you gain a +10% bonus to dodge, and there are no movement speed penalties. Light armor affords fair protection, but not as much as medium or heavy armor. For more info (like theorycrafting and defense caps) see the Armor page. Damage mitigation is similar between armor types at first, but pulls further apart at higher skill levels. Dark slimes will only drop plain +0 steel targes.These skills help mitigate incoming damage to your character. Currently steel targes can be found rarely from chests, or as a rare drop from Dark Slimes (perhaps around 1%). The gain is there is no attack speed penalty. Shields increase the time between your auto-attacks by 400ms (+0.4 seconds).Īs an alternative to a standard shield, targes offer a lightweight offhand with a minor defense bonus but which cannot perform shield blocks.Base block chance is 10% and increases by 0.5% per level in Shield Block, to a max of 60%.Shields grant the chance to block attacks, reducing incoming damage by 75-95%.34 defense required for 100% mitigation at 100 heavy armor skill. -100 movement speed penalty while in combat.Highest damage mitigation scaling of the three armor types.Mitigation does not block any armor piercing damage.44 defense required for 100% mitigation at 100 medium armor skill.
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